Sep 17, 2009, 12:20 PM // 12:20
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#1
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Ascalonian Squire
Join Date: Jan 2009
Guild: Gods Umong Mortals
Profession: D/A
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Derv PvE skillz Help
Hi all,
I am an xped player when it comes to GW and dervs, but for some reason i cant seem to stay alive for too long, i am currently running my own Avatar of Balthazar build, i dont wanna get rid of that so i also use vital boon to get some extra health and i chose Monk as my 2nd prof so i could use protective spirit for some gr8 health regen.
so basically im asking is there a other skill for D/Mo or and other skill from another prof that can benefit me even more?
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Sep 17, 2009, 12:49 PM // 12:49
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#2
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Lion's Arch Merchant
Join Date: Aug 2008
Location: Lots of places~
Profession: D/
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Quote:
Originally Posted by Caden
Hi all,
I am an xped player when it comes to GW and dervs, but for some reason i cant seem to stay alive for too long, i am currently running my own Avatar of Balthazar build, i dont wanna get rid of that so i also use vital boon to get some extra health and i chose Monk as my 2nd prof so i could use protective spirit for some gr8 health regen.
so basically im asking is there a other skill for D/Mo or and other skill from another prof that can benefit me even more?
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What I bolded, not rly true. Avatar of Balthazar is not good at all, vital boon is decent, and you should NOT use protective spirit on your dervish bar. Get yourselves some decent monk hero builds so you wouldn't need to carry ANY heals on ur bar, ur job is to blow stuff up. Word of Healing Hybrids are great for that.
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Sep 17, 2009, 01:21 PM // 13:21
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#3
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Ascalonian Squire
Join Date: Jun 2009
Profession: D/
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Prot spirit doesnt mix well with avatar of balthazar and vital boon..you increase your armor +40 with AoB so youll rarely be hit for more than 10%. Vital boon increases your max hp so its also counterproductive to prot spirit's effect..
id try to give more advice but im in a hurry now . .
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Sep 17, 2009, 01:46 PM // 13:46
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#4
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Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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Yeah, AoB isn't that great, there are better avatars. I prefer AoL for the increased damage against casting foes and the extra energy available.
The only thing I use my secondary for (I also run D/Mo) is Mend Condition, so I can clear my own conditions instead of weighing down one of the monks.
These days I use Zealous Vow to power my attacks, it's great and it makes it much easier to afford to keep Heart of Fury and AoHM going more often, and I can justify taking some of the more expensive attack skills. I right now have Mystic Healing on my bar, but that's because I was doing Gate of Pain the other day and that environmental effect is annoying.
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Sep 17, 2009, 02:09 PM // 14:09
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#5
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Experienced dervish player who uses AoB and protective spirit? Hmm.
Fill your bar with 7 offensive skills, and either another one or a rez, and stick monks or N/Rt's in your party. Survivability sorted then.
EDIT: Basically, what Slasher said.
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Sep 17, 2009, 02:11 PM // 14:11
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#6
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Frost Gate Guardian
Join Date: Jul 2008
Profession: D/
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Two words:
Reaper's Sweep
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Sep 17, 2009, 02:12 PM // 14:12
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#7
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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In any form PvE/PvP (Minus RA, but is that really Pvp?) a frontliner should not be keeping themselves alive. If you die, it's your monks fault.
And as others said, avatars =/= experienced player. A DPS dervish should not be running any type of avatar, (This includes Lyssa/Grenth).
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Sep 17, 2009, 03:26 PM // 15:26
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#8
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Academy Page
Join Date: Jun 2008
Location: England
Guild: HEH
Profession: A/D
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If your looking for survivability, i used to run an extend enchantments + SoA and mending touch. Throw in wounding strike, eremites attack, mystic sweep and chilling victory, and the in final slot slip aura of holy might in.
Used to work when i first rolled my dervish cant say if its all that effective still tbh.
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Sep 17, 2009, 04:31 PM // 16:31
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#9
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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You fail to understand the monk-warrior dynamic.
Warriors (melee) are far better at dealing damage than monks (healers). Monks, on the other hand, are much better at keeping people alive than warriors. Therefore, ideally, the warrior should be focused on doing damage and the monk focused on keeping the warrior alive.
If you're having problems staying alive, it's because A) monsters aren't dying (you're not doing your job) or B) the monks aren't keeping you alive properly (they're failing to do their job).
The solution is to get better monks and focus more on offense.
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Sep 17, 2009, 05:16 PM // 17:16
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#10
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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Quote:
Originally Posted by IronSheik
If you die, it's your monks fault.
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Please don't tell people this, they decide to run halfway across the map, agro everything, then rage at the monk when they die.
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Sep 17, 2009, 05:19 PM // 17:19
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#11
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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True. So add "don't be stupid" to the list of things to do.
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Sep 17, 2009, 06:25 PM // 18:25
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#12
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Or add "use hench/heroes" to the list.
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Sep 17, 2009, 07:16 PM // 19:16
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#13
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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One word, Sabway! For your heroes. Then carry an additional healer hench, an ele hench, couple caster hench. Stick some stuff on your bar. Lots of stuff works. Wow and there's skillz too! Heck, I've even got a derv pet build that works. Berserk wildly across the map mindlessly blowing stuff up.
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Sep 17, 2009, 08:35 PM // 20:35
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#14
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Academy Page
Join Date: Feb 2009
Profession: Mo/
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Taking like 7 offensive skills as any class just isn't very smart. First of all if you're a derv taking 7 attack skills or whatever you're getting very little to no benefit from your primary attribute meaning there is basically no point in even being a dervish you might as will be an assassin or warrior. I'm assuming from the skills you mentioned you're more concerned about defense anyway so I'd recommend switching your secondary to elementalist and using some earth magic skills. There are some earth enchantments that can give more armor than avatar of balthazar, are maintainable without the use of another skill, can fuel dervish skills that get stronger for each enchantment and even saves your elite. Monk is a excellent choice too you can make great use of all the enchantments like you could spam patient spirit for just 1 energy or even gain energy if you use pious renewal. There are so many possibilities with a monk secondary especially with extend enchantments.
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Sep 17, 2009, 08:53 PM // 20:53
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#15
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Lion's Arch Merchant
Join Date: Aug 2008
Location: Lots of places~
Profession: D/
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Quote:
Originally Posted by J I L T
Taking like 7 offensive skills as any class just isn't very smart. First of all if you're a derv taking 7 attack skills or whatever you're getting very little to no benefit from your primary attribute meaning there is basically no point in even being a dervish you might as will be an assassin or warrior. I'm assuming from the skills you mentioned you're more concerned about defense anyway so I'd recommend switching your secondary to elementalist and using some earth magic skills. There are some earth enchantments that can give more armor than avatar of balthazar, are maintainable without the use of another skill, can fuel dervish skills that get stronger for each enchantment and even saves your elite. Monk is a excellent choice too you can make great use of all the enchantments like you could spam patient spirit for just 1 energy or even gain energy if you use pious renewal. There are so many possibilities with a monk secondary especially with extend enchantments.
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I disagree. As a dervish, you got the most powerful weapon in the game..scythe. Your job is to blow stuff up, maybe with 7 offensive skills he meant, as I take, 3 attack skills, asuran scan, AoHM, IAS and...that's 6 slots filled with offesnive power, last 2 slots i bring utility in the form of e-management through Attacker's Insight and as a slot-filler...Faithful Intervention. And I use that bar, I see me constantly doing 100-200+ => Blowing stuff up.
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Sep 18, 2009, 04:22 AM // 04:22
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#16
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Academy Page
Join Date: Feb 2009
Profession: Mo/
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Quote:
Originally Posted by Slasher of Darkness
I disagree. As a dervish, you got the most powerful weapon in the game..scythe. Your job is to blow stuff up, maybe with 7 offensive skills he meant, as I take, 3 attack skills, asuran scan, AoHM, IAS and...that's 6 slots filled with offesnive power, last 2 slots i bring utility in the form of e-management through Attacker's Insight and as a slot-filler...Faithful Intervention. And I use that bar, I see me constantly doing 100-200+ => Blowing stuff up.
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Even if you use 3 enchantments that doesn't mean you're getting much from mysticism. I mean aura of holy might is something you want to keep up as much as possible and has a long recharge and the other 2 also have long recharges. If you're a derv you should be using several enchantments that can be applied and removed quickly and repeatedly. I'm not saying a derv can't or shouldn't be dealing good damage but if you're not making good use of enchantments then why are you a primary dervish in the first place? That's like making a monk to use smiting builds that don't have any skills that target allies. You just waste a primary attribute.
When people make a topic to get ideas I'm pretty sure they don't want 15 different people agreeing with each other so I usually try to give a different point of view. Besides the guy who made the post didn't mention one damage skill so he's probably either dealing good damage already or doesn't care about having 200 dps. Not to mention he specifically said he had trouble staying alive so why does everyone start talking about builds loaded with damage?
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Sep 18, 2009, 10:05 AM // 10:05
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#17
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by J I L T
Taking like 7 offensive skills as any class just isn't very smart. First of all if you're a derv taking 7 attack skills or whatever you're getting very little to no benefit from your primary attribute meaning there is basically no point in even being a dervish you might as will be an assassin or warrior.
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Whoa whoa whoa, stop there.
Who said 7 attack skills?
- Asuran scan = offensive
- Aura of Holy Might = offensive
- Heart of fury = offensive
- Rush or similar is also always useful
So now you have a rez, and 3 attack skills. That's a fully offensive bar.
Quote:
Originally Posted by J I L T
Even if you use 3 enchantments that doesn't mean you're getting much from mysticism.
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I see you're overly worried about energy management with a lack of 5 earth enchantments on your bar for mysticism.
Tip: take zealous vow. There you go, blow stuff up with no energy problems and no need for mysticism.
Also, you do realise monk enchantments give you energy? I've been running the discordway lately with a friend, and being the only melee in our team i'm the main target for prots. Energy galore without having to take defensive shit myself.
Quote:
Originally Posted by J I L T
Not to mention he specifically said he had trouble staying alive so why does everyone start talking about builds loaded with damage?
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Because he seemed to think it was the dervish's job to load his bar with defensive crap to keep himself alive. It's not.
Last edited by ~ Dan ~; Sep 18, 2009 at 10:11 AM // 10:11..
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Sep 18, 2009, 01:17 PM // 13:17
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#18
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by IronSheik
A DPS dervish should not be running any type of avatar
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There's something to be said for Mel - Wearying.
@ OP: get better Hero builds.
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Sep 18, 2009, 01:56 PM // 13:56
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#19
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Pre-Searing Cadet
Join Date: Aug 2009
Location: Texas
Guild: Legion Of The Hopeless [LoST]
Profession: Rt/
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Asuran Scan, Reapers sweep or Wounding strike, lyssa's assault, deathly chill, heart of fury, attackers insight, natural healig or something else.
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Sep 18, 2009, 02:36 PM // 14:36
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#20
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by Mischievious
Asuran Scan, Reapers sweep or Wounding strike, lyssa's assault, deathly chill, heart of fury, attackers insight, natural healig or something else.
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No. Deathly chill why?? You also have a weak 3 way attribute spread there as you need a fair amount in wind to get the break point of 3 skills on attacker's insight.
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